LogoBEN CLOWARD - Technical Artist
  RESUME

OBJECTIVE:
Full-time position as a Senior Technical Artist.
 
TITLES SHIPPED:
Flushed Away (Gamecube, PS2) - Vicious Cycle
Lead Animator & Senior Artist, January 2006 - September 2006
Flushed Away won the Annie Award for best animated video game of 2006. I rigged and animated the main character and supervised the animation of all characters. Scheduled and supervised the animation of cinematics. Created a script to streamline the process of rigging and animating facial movements. Created particle effects and custom shaders for environments. Worked with level designers to implement game-play mechanics.

Curious George (Gamecube, PC, Xbox, PS2) – Vicious Cycle
Lead Animator & Senior Technical Artist, Sept 2005 – Jan 2006
Wrote custom rigging script to automate the process of rigging characters for this and all future titles. Rigged and animated the main character. Created custom shaders to match the visual style of the film. Worked with the graphics programmers to add cartoon shading and light bloom to the engine. Created all particle effects.

SPY VS. SPY (Xbox, PS2) - Vicious Cycle
Animator & Senior Artist, January 2004 - February 2005
Designed and implemented custom shader effects. Implemented in-game cinematics. Oversaw production of pre-rendered cinematics. Created a small percentage of NPC character animations. Created particle effects. Created attract mode movie.

ROBOTECH: INVASION (Xbox, PS2) - Vicious Cycle
Lead Animator & Senior Technical Artist, Jan 2003 - Sept 2004
Rigged and animated a wide variety of character types. Modeled and rigged the transformable player-character. Created cinematic pipeline - allowing cinematics to be assembled in 3ds Max and transferred into the game. Supervised a small team of animators in creating in-game cinematics. Developed facial rigging system. Created all character lip sync and facial animation. Taught art team how to use game editor. Created particle effects. Created attract mode movie.

DINOTOPIA: THE SUNSTONE ODYSSEY (Xbox, Gamecube) - VCS
Animator & Technical Artist, January 2002 - June 2003
Rigged and animated non-enemy NPCs. Created custom animations for in-game cinematics. Created shaders for reflection, animated textures, shadow maps, etc. Created attract mode movie.

ROBOTECH BATTLECRY (Xbox, PS2, Gamecube) - Vicious Cycle
Lead Animator & Level Designer, January 2001 - September 2002
Rigged and animated 95% of the characters. Helped to model the transformable main character. Created, animated, and implemented in-game cinematics. Prototyped the anime style shader and helped to establish the unique look. Helped engineers develop level editor. Created and assembled art and game play for 15 of the 45 levels. Created attract mode movie.

SCOOBY-DOO: THE MYSTERY OF THE FUN PARK PHANTOM (PC) - EAI
Environment Artist & Animator, May - August 1999
Built and animated a game environment using Maya. Edited and finalized assets in Photoshop.

ANIMORPHS: SHATTERED REALITY (Playstation) - Singletrac
Animator, March - May 1999
Rigged and animated low poly characters using Maya.

Other Shipped Titles: Marvel Vs. 2006 - (PSP, PC), Dora the Explorer: Journey to the Purple Planet 2005 - (Gamecube, PS2), Dinotopia: The Sunstone Odyssey - 2002 (Xbox, Gamecube)

 
EXPERIENCE/
SKILLS:

  • Co-authored ShaderFX, a 3ds Max plugin that allows artists to create shaders with a node-based interface
  • 8 years art and animation experience developing titles for all consoles
  • 3 years experience scripting tools to streamline the art pipeline
  • 3 years experience programming real-time shaders in HLSL and Cg
  • Collaborate effectively with engineers and communicate complex concepts to artists
  • Very proficient in 3ds Max, some experience with Maya and Lightwave
  • 10 years experience with Photoshop
  • 6 years experience video editing with Premiere
  • Basic knowledge of C++
 
EDUCATION:
BRIGHAM YOUNG UNIVERSITY
B.A. in Design with an emphasis in Computer Animation
GPA: 3.51
 
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